🐸 Frog Jump Adventure
Score: 0 Best: 0

🐸 FROG JUMP

Tap anywhere or press Spacebar to jump over obstacles and help the frog travel safely! 🌸

🎮 How to Play

  • Tap/Click the screen or press **Spacebar / Up Arrow** to make the frog jump.
  • Avoid running into obstacles like ladybugs 🐞 and spikes 🌵.
  • Earn points for every obstacle you successfully jump over!
// { (function() { const canvas = document.getElementById(‘frogCanvas’); const ctx = canvas.getContext(‘2d’); const gameCard = document.getElementById(‘frogGameCard’); const fullscreenBtn = document.getElementById(‘frog-fullscreen-btn’); const startOverlay = document.getElementById(‘frogStartOverlay’); const startBtn = document.getElementById(‘frogStartBtn’); const overOverlay = document.getElementById(‘frogOverOverlay’); const restartBtn = document.getElementById(‘frogRestartBtn’); const scoreVal = document.getElementById(‘frog-score’); const bestVal = document.getElementById(‘frog-best’); const finalScoreVal = document.getElementById(‘finalFrogScore’); let score = 0; let highScore = parseInt(localStorage.getItem(‘ff_frog_best’) || ‘0’, 10); bestVal.textContent = highScore; let gameStarted = false; let gameOver = false; let obstacles = []; let obstacleTimer = 0; let speed = 4; // Physics const gravity = 0.6; const frog = { x: 80, y: 320, w: 44, h: 44, vy: 0, jumpPower: -13, groundY: 320, isJumping: false }; // Web Audio Synthesizer let audioCtx = null; function playSound(type) { try { if (!audioCtx) { audioCtx = new (window.AudioContext || window.webkitAudioContext)(); } if (audioCtx.state === ‘suspended’) { audioCtx.resume(); } const osc = audioCtx.createOscillator(); const gain = audioCtx.createGain(); osc.connect(gain); gain.connect(audioCtx.destination); if (type === ‘jump’) { osc.type = ‘triangle’; osc.frequency.setValueAtTime(150, audioCtx.currentTime); osc.frequency.exponentialRampToValueAtTime(400, audioCtx.currentTime + 0.15); gain.gain.setValueAtTime(0.15, audioCtx.currentTime); gain.gain.exponentialRampToValueAtTime(0.01, audioCtx.currentTime + 0.18); osc.start(); osc.stop(audioCtx.currentTime + 0.18); } else if (type === ‘score’) { osc.type = ‘sine’; osc.frequency.setValueAtTime(523.25, audioCtx.currentTime); // C5 osc.frequency.setValueAtTime(659.25, audioCtx.currentTime + 0.08); // E5 gain.gain.setValueAtTime(0.1, audioCtx.currentTime); gain.gain.exponentialRampToValueAtTime(0.01, audioCtx.currentTime + 0.2); osc.start(); osc.stop(audioCtx.currentTime + 0.2); } else if (type === ‘crash’) { osc.type = ‘sawtooth’; osc.frequency.setValueAtTime(180, audioCtx.currentTime); osc.frequency.linearRampToValueAtTime(60, audioCtx.currentTime + 0.4); gain.gain.setValueAtTime(0.2, audioCtx.currentTime); gain.gain.exponentialRampToValueAtTime(0.01, audioCtx.currentTime + 0.45); osc.start(); osc.stop(audioCtx.currentTime + 0.45); } } catch (e) { // Audio context failed } } function jump() { if (!gameStarted || gameOver) return; if (!frog.isJumping) { frog.vy = frog.jumpPower; frog.isJumping = true; playSound(‘jump’); } } // Input handlers canvas.addEventListener(‘click’, (e) => { e.preventDefault(); jump(); }); canvas.addEventListener(‘touchstart’, (e) => { e.preventDefault(); jump(); }, { passive: false }); window.addEventListener(‘keydown’, (e) => { if (e.code === ‘Space’ || e.code === ‘ArrowUp’) { if (gameStarted && !gameOver) { e.preventDefault(); jump(); } } }); // Start buttons startBtn.addEventListener(‘click’, () => { enterFullscreen(); startOverlay.style.display = ‘none’; gameStarted = true; resetGame(); }); restartBtn.addEventListener(‘click’, () => { enterFullscreen(); overOverlay.style.display = ‘none’; gameOver = false; gameStarted = true; resetGame(); }); // Fullscreen Mode const container = canvas.parentElement; function applyFSStyles() { const s = gameCard.style; s.setProperty(‘display’, ‘flex’, ‘important’); s.setProperty(‘flex-direction’, ‘column’, ‘important’); s.setProperty(‘overflow’, ‘visible’, ‘important’); s.setProperty(‘width’, ‘100vw’, ‘important’); s.setProperty(‘max-width’, ‘100vw’, ‘important’); s.setProperty(‘height’, ‘100vh’, ‘important’); s.setProperty(‘max-height’, ‘100vh’, ‘important’); s.setProperty(‘padding’, ’12px’, ‘important’); s.setProperty(‘margin’, ‘0’, ‘important’); s.setProperty(‘box-sizing’, ‘border-box’, ‘important’); s.setProperty(‘border’, ‘none’, ‘important’); s.setProperty(‘border-radius’, ‘0’, ‘important’); s.setProperty(‘box-shadow’, ‘none’, ‘important’); s.setProperty(‘background’, ‘#bae6fd’, ‘important’); const cs = container.style; cs.setProperty(‘flex’, ‘1 1 0’, ‘important’); cs.setProperty(‘min-height’, ‘0’, ‘important’); cs.setProperty(‘height’, ‘0’, ‘important’); cs.setProperty(‘width’, ‘100%’, ‘important’); cs.setProperty(‘display’, ‘flex’, ‘important’); cs.setProperty(‘align-items’, ‘center’, ‘important’); cs.setProperty(‘justify-content’, ‘center’, ‘important’); cs.setProperty(‘overflow’, ‘hidden’, ‘important’); canvas.style.setProperty(‘width’, ‘auto’, ‘important’); canvas.style.setProperty(‘height’, ‘100%’, ‘important’); canvas.style.setProperty(‘max-width’, ‘100%’, ‘important’); canvas.style.setProperty(‘max-height’, ‘100%’, ‘important’); canvas.style.setProperty(‘margin’, ‘0 auto’, ‘important’); document.body.classList.add(‘funful-scroll-locked’); if (fullscreenBtn) fullscreenBtn.innerHTML = ‘✕ Exit’; } function removeFSStyles() { gameCard.style.cssText = ”; container.style.cssText = ”; canvas.style.cssText = ”; if (fullscreenBtn) { fullscreenBtn.style.cssText = ”; fullscreenBtn.innerHTML = ‘📱’; } document.body.classList.remove(‘funful-scroll-locked’); } function enterFullscreen() { if (!document.fullscreenElement && !document.webkitFullscreenElement) { if (gameCard.requestFullscreen) { gameCard.requestFullscreen().catch(() => { applyFSStyles(); }); } else if (gameCard.webkitRequestFullscreen) { gameCard.webkitRequestFullscreen(); } else { applyFSStyles(); } } } function toggleFullscreen() { const isFull = document.fullscreenElement || document.webkitFullscreenElement; if (!isFull) { enterFullscreen(); } else { if (document.exitFullscreen) document.exitFullscreen().catch(() => {}); else if (document.webkitExitFullscreen) document.webkitExitFullscreen(); removeFSStyles(); } } if (fullscreenBtn) fullscreenBtn.onclick = toggleFullscreen; [‘fullscreenchange’, ‘webkitfullscreenchange’].forEach(evt => { document.addEventListener(evt, () => { if (document.fullscreenElement || document.webkitFullscreenElement) { requestAnimationFrame(() => applyFSStyles()); } else { removeFSStyles(); } }); }); function resetGame() { score = 0; scoreVal.textContent = ‘0’; speed = 4.5; obstacles = []; obstacleTimer = 0; frog.y = frog.groundY; frog.vy = 0; frog.isJumping = false; } function spawnObstacle() { const types = [‘🐞’, ‘🌵’, ‘🍄’, ‘🌸’]; const type = types[Math.floor(Math.random() * 4)]; obstacles.push({ x: canvas.width, y: frog.groundY + 12, w: 32, h: 32, type: type, passed: false }); } function update() { if (!gameStarted || gameOver) return; // Apply gravity frog.vy += gravity; frog.y += frog.vy; // Ground constraint if (frog.y >= frog.groundY) { frog.y = frog.groundY; frog.vy = 0; frog.isJumping = false; } // Spawn obstacles obstacleTimer++; if (obstacleTimer > 85 + Math.random() * 40) { spawnObstacle(); obstacleTimer = 0; } // Move obstacles for (let i = obstacles.length – 1; i >= 0; i–) { const obs = obstacles[i]; obs.x -= speed; // Score point if (obs.x + obs.w highScore) { highScore = score; bestVal.textContent = highScore; localStorage.setItem(‘ff_frog_best’, highScore.toString()); } // Gradually increase speed if (score % 5 === 0) { speed += 0.5; } } // Remove off-screen obstacles if (obs.x + obs.w < 0) { obstacles.splice(i, 1); continue; } // Simple box collision const padding = 6; if (frog.x + padding obs.x + padding && frog.y + padding obs.y + padding) { gameOver = true; playSound(‘crash’); finalScoreVal.textContent = score; overOverlay.style.display = ‘flex’; } } } function draw() { ctx.clearRect(0, 0, canvas.width, canvas.height); // Sky background gradient const skyGrad = ctx.createLinearGradient(0, 0, 0, canvas.height); skyGrad.addColorStop(0, ‘#bae6fd’); skyGrad.addColorStop(1, ‘#e0f2fe’); ctx.fillStyle = skyGrad; ctx.fillRect(0, 0, canvas.width, canvas.height); // Ground ctx.fillStyle = ‘#10b981’; ctx.fillRect(0, 360, canvas.width, 40); ctx.fillStyle = ‘#059669′; ctx.fillRect(0, 360, canvas.width, 6); // Draw Frog Player ctx.save(); ctx.font = ’40px sans-serif’; ctx.textAlign = ‘center’; ctx.textBaseline = ‘middle’; ctx.fillText(‘🐸’, frog.x + frog.w/2, frog.y + frog.h/2); ctx.restore(); // Draw Obstacles obstacles.forEach(obs => { ctx.save(); ctx.font = ’30px sans-serif’; ctx.textAlign = ‘center’; ctx.textBaseline = ‘middle’; ctx.fillText(obs.type, obs.x + obs.w/2, obs.y + obs.h/2); ctx.restore(); }); } function loop() { update(); draw(); requestAnimationFrame(loop); } loop(); })(); }; if (document.readyState === ‘loading’) { document.addEventListener(‘DOMContentLoaded’, initFrogGame); } else { initFrogGame(); } // ]]>

How to Play Frog Jump Adventure

Gameplay Rules

Guide the cute green frog as it hops along the pond path. Jump over moving obstacles to travel as far as possible.

Controls Overview

🎮 Tap or click anywhere on the canvas, or press Spacebar / Up Arrow keys to jump.

Key Game Features

  • Cute animated frog and insect emojis
  • Increasing speed and challenge levels
  • Interactive Web Audio jumps and chimes
  • High score tracker via LocalStorage